def setup():
size(300, 300) #画面サイズ
def draw():
background(222, 241, 173)
strokeWeight(0)
fill(108, 191, 119)
drawTake2(150, 300, 50, 140)
drawTake2(150, 155, 50, 140)
def drawTake(posX, posY, w, h):
beginShape()
x1 = posX - w / 2
y1 = posY
x2 = posX - w / 4
y2 = posY - h / 3
x3 = posX - w / 4
y3 = posY - h / 3 * 2
x4 = posX - w / 2
y4 = posY - h
vertex(x1, y1) #左下
bezierVertex( x2, y2, x3, y3, x4, y4) #左側面から左上
x1 = posX + w / 2
y1 = posY - h
x2 = posX + w / 4
y2 = posY - h / 3 * 2
x3 = posX + w / 4
y3 = posY - h / 3
x4 = posX + w / 2
y4 = posY
vertex(x1, y1) #右上
bezierVertex( x2, y2, x3, y3, x4, y4) #右側面から右下
endShape()
def drawTake2(posX, posY, w, h):
yureW = w / 10
yureH = h / 3
beginShape()
x1, y1 = posX - w / 2, posY
x2, y2 = posX - w / 4, posY - h / 3
x3, y3 = posX - w / 4, posY - h / 3 * 2
x4, y4 = posX - w / 2, posY - h
x2, y2 = yuragi(x2, y2, yureW, yureH)
x3, y3 = yuragi(x3, y3, yureW, yureH)
vertex(x1, y1) #左下
bezierVertex( x2, y2, x3, y3, x4, y4) #左側面から左上
x1, y1 = posX + w / 2, posY - h
x2, y2 = posX + w / 4, posY - h / 3 * 2
x3, y3 = posX + w / 4, posY - h / 3
x4, y4 = posX + w / 2, posY
x2, y2 = yuragi(x2, y2, yureW, yureH)
x3, y3 = yuragi(x3, y3, yureW, yureH)
vertex(x1, y1) #右上
bezierVertex( x2, y2, x3, y3, x4, y4) #右側面から右下
endShape()
def yuragi(x, y, yureW, yureH):
x = x + random(-yureW, yureW)
y = y + random(-yureH, yureH)
return x, y